We assume that The Amazing Steve will be posting his ongoing summary of how he imagines 24 would be going this week if it were still going on. As usual there will be a placeholder post here at 9, with Steve posting in the comments.
Meanwhile, thanks to Martha Thomases, we have this report from Gen Con 2007, the gaming convention, containing a reference to this blog:
A game I found particularly amusing was the 24 Trading Card Game. This game is intensely immersed in its license; players play with 24 card decks to reach 24 points. I was immediately disappointed to find out that none of the Dave Barry 24 clichés made it to the cards. There’s no establishing of perimeters or even shooting people in the thigh. The game is a lot more fun if you only play while speaking in gruff voices, the resource system is even denominated in time so if you can’t afford a card in your hand you can loudly declare “There just isn’t enough time.” The raw mechanics do have potential though. If the upcoming base set can give players a little more to do to each other while in the mission phase of their turn this game could be a real winner. As is it seems that raw stats win the day with an alarming frequency.
This blog fails to understand how there can be a so-called "24" game with no thigh-shooting OR perimeters.